Embassy Cricket League 2014
Embassy Cricket League 2014 Rules| Crictrophy.com

Embassy Cricket League 2014
Rules & Regulations
1. Each team entering is asked, before the start of their first game, to submit, to the organizers, a list of their nominated players (maximum of seven) from which the six for each game shall be drawn. No team shall field a non-nominated player.
1. No player nominated in one team may play for any other team.
2. A team needing a replacement, because of a serious injury, may nominate a player not named in the original six. The replacement must be approved by the tournament adjudicator.
3. This player then becomes a nominated player for that team.
4. Should the injured player replaced recover to be fit enough to play again, his/her captain will request the adjudicator to re-instate that player. The originally approved replacement will, in such cases, step down.
2. One player from each team will act as Captain for the duration of the competition. The Captain's responsibilities will be:
1. Nominating six (6) players for every game of the team including himself.
2. Time keeping.
3. Conduct of his team.
4. Acting on their behalf in the case of disputes.
3. One adjudicator shall be in charge of the tournament on each day. His/her decision on any point of dissention shall be absolutely final.
4. Each game is played between two teams of six players and consists of a maximum of six, six ball overs bowled by each side.
5. Teams shall be ready to take the field of play when called. Captains should toss-up at least fifteen minutes (15) PRIOR to their game and have batsmen/wicketkeeper suitably attired to take the field as soon as the previous game is completed.
6. A maximum of 2 overs can be bowled by 2 bowlers and it is compulsory for the female player to bowl 1 over, with the exception of the wicketkeeper. The wicketkeeper is nominated by the captain before each game and cannot be changed during the course of the game.
7. Under-arm bowling is strictly prohibited.
8. Runs and extras are scored in accordance with the laws of cricket with the following exceptions:

1. A WIDE counts as FOUR (4) extra to the batting side and not re-bowled unless it is the last ball i.e. 6th ball of the sixth over. The innings must finish with a legitimate delivery.
2. To assess a WIDE delivery, two lines are drawn at a distance of 33" from the middle stump at right angles to the crease and extending from the bowling crease.
3. A bowled ball passing the crease outside these lines, on the batsman?s OFF side shall be designated a WIDE, provided it does not touch the bat and/or any part of the striker or part of his equipment. Leg side wides will be assessed is accordance of One Day International MCC cricket rules.
4. The ball will be considered "DEAD" after a call of WIDE, i.e. the batsman cannot be out, and only 4 runs will be awarded.
5. A NO BALL over-rules a WIDE delivery

1. A NO BALL shall count as 2 extras to the batting side and an extra ball shall be bowled. Runs scored from a NO BALL (off the bat, byes or leg byes) will be credited, in addition to the 2 extras for the NO BALL.
2. The normal rules will apply to the call of "NO BALL". If after delivery, the ball is then considered WIDE, the call of "NO BALL" takes precedence and therefore the ball remains live.
3. Any ball which, after bouncing, passes the batsman above shoulder height in his normal stance, or would have passed him above shoulder height if it strikes the batsman's bat or body, shall be called a NO BALL by either umpire.
4. Any ball which, having not bounced after leaving the bowler's hand, passes the batsman above waist height, or would have passed him above waist height if it had not struck the batman's bat or body, shall be called a NO BALL by either umpire.
5. The ball remains live after the call of NO BALL.

MANKAD: A mankad style dismissal of a batsman trying to steal a run is permissible, provided that a warning to that batsman has already been given in that match.
1. Substitution is allowed only for a serious injury, during a game, and no other reason;
a. Once a substitute is introduced, the player being replaced is not permitted to play again, in the game in question, under any circumstances.
b. The substitute has to be 1 of the 7 players in that teams' squad or the team plays out the game with 5 players.
c. If a batsman is injured during the game, a runner may be employed subject to the umpire's approval.
d. A substitute may be allowed to bowl if the player he is replacing has not already bowled and to bat if the said player has not batted.
e. In the case of a wicketkeeper being injured, he may be substituted, but this substitute cannot be allowed to bowl.
f. If all the fielders are not on the field, when a game commences, then the player(s) arriving late can only enter the field of play after the over in progress has been completed.
g. The player(s) arriving late cannot bat unless they have bowled their allocated over.
h. The opposing captain may nominate the member(s) of the fielding team to bowl the extra over(s) required to make up for any missing fielder, but no bowler may bowl two consecutive overs or part thereof.
2. The game is won by the side having the highest score after the completion of the game. If the total scores are the same:
a. The side losing the fewest wickets is judged the winner.
b. In the event of both teams losing the same number of wickets, the side which has scored the most runs from the bat (i.e. total runs less all extras) wins.
3. Neutral umpires will adjudicate each game.
4. Decisions by the umpires on the field of play, and the adjudicator in other matters, are final. Any player showing unreasonable dissent in the opinion of the umpires/adjudicator shall be disqualified from further play in the tournament following due and fair warning, from the said official(s).

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